Showing posts with label Cardfight Vanguard. Show all posts
Showing posts with label Cardfight Vanguard. Show all posts

March 29, 2013

Candle Celestial, Sariel

Grade 2 / Angel Feather - Angel / 10000 Power / No Shield
[AUTO]: [Counter-Blast 1] When this unit is placed on (RC), if you have an <Angel Feather> vanguard, you may pay the cost. If you do, search your deck for up to one <Angel Feather> put it into your damage zone, and shuffle your deck. If you do, choose a card from your damage zone, and put it into your drop zone.

One of two new Angel Feather units revealed through today's CotD.

While the effect were intended to be used with its fellow "Celestial" units that gains effect from Especial Counterblast and having "Celestial" units in the damage zone (especially Zerachiel, who also revealed in today's CotD), this card actually has more use than it considering:

  • It only requires a Angel Feather vanguard, not a "Celestial" one.
  • The generic Counter-Blast 1 cost.
  • It can search for any Angel Feather units from the deck.

Technically speaking, this card has the potential to tutor anything from your deck into your damage zone. Combined with the right cards, this can be changed from the damage zone into your hand.


With the addition of damage swapper, this card and the damage swapper were essentially turned into an equivalent of Conroe or Mecha Trainer for all grades. However, since you need to hit the grade 2 before being able use this card, you need no take it into consideration.

While it still need more testing, maybe this is the card that needed to push the Angel Feather into competitive scene?

- Aeris -

January 29, 2013

Artemis Series

With the addition of new clan, here comes the new ride series.

Star Shooting Bow, Artemis
Grade 0 / Genesis - Noble / Power 4000 / Shield 10000
[AUTO]:When a card named "Bowstring of Heaven and Earth, Artemis" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Battle Deity of Moonlight Night, Artemis" or "Twilight Hunter, Artemis" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
[AUTO]:When a <Genesis> other than "Bowstring of Heaven and Earth, Artemis" rides this unit, you may call this card to (RC).

Bowstring of Heaven and Earth, Artemis
Grade 1 / Genesis - Noble / Power 7000 / Shield 5000
[CONT](VC):If you have a card named "Star Shooting Bow, Artemis" in your soul, this unit gets [Power] +1000.
[AUTO]:When a grade 2 <Genesis> other than "Twilight Hunter, Artemis" rides this unit, if you have a card named "Star Shooting Bow, Artemis" in your soul, look at up to seven cards from the top of your deck, search for up to one card named "Twilight Hunter, Artemis" from among them, ride it, and shuffle your deck.

Twilight Hunter, Artemis
Grade 2 / Genesis - Noble / Power 9000 / Shield 5000
[CONT](VC):If you have a card named "Bowstring of Heaven and Earth, Artemis" in your soul, this unit gets [Power] +1000.
[AUTO](VC):When this unit's attack hits a vanguard, [Soul-Charge 2], and if you have a card named "Bowstring of Heaven and Earth, Artemis" in your soul, [Soul-Charge 2].

Battle Deity of Moonlight Night, Artemis
Grade 3 / Genesis - Noble / Power 10000 / No Shield
[AUTO](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Soul-Blast 3] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose a card from your hand, put it into your soul, and this unit gets [Power] +5000 until end of that battle.
[CONT](VC):If you have a card named "Twilight Hunter, Artemis" in your soul, this unit gets [Power] +1000.

If we follow the scenario below:

- Ride grade 1 Artemis (1 soul)
- Ride a random grade 2, Superior Ride grade 2 Artemis (3 soul)
- Attack the vanguard, hits, Soul-Charge 4 (7 soul)
- Ride grade 3 Artemis (8 soul)

That's more than enough soul to pull out the Limit-Break twice and racking up hand advantage. Since 1 card must be put from hand into soul during each Limit-Break, you will be able to pull out the third while still having 11k defense. Even if you ride the grade 2 Artemis normally, you can still get the additional soul for the third Limit-Break without sacrificing your 11k defense with their own Alluring Succubus clone, Cat Witch, Cumin. Not to mention that you can put the grade 2 Artemis into the soul directly from hand during the Limit-Break.

If you think that pulling out the Limit-Break three times is still not enough. Then Battle Maiden, Saohime (their own Emblem Master clone) or Battle Maiden, Tatsutahime (Counter-Blast 2 to Soul-Charge 3 if the attack of Genesis unit she boosts successfully hits the Vanguard) is able to help you. Of course, you need to be careful since you might end up decking out yourself.

Regarding the ride mechanic, now the only thing that you need to secure on your first hand is the grade 1. You still have the chance to ride the grade 2 even if you missed it out. And riding the grade 3 is optional since it doesn't grant any direct advantage like other third generation ride mechanic does, making the Break Ride mechanism very viable in this kind of deck.

- Aeris -

January 25, 2013

Post-BT10 Trends

Some skill that might become staples for every clans after BT10 hit the metagame.

  • Break Ride
  • Grade 3 that either work as generic LB4 (+5000) or 12000 attacker
  • Grade 3 with Vasuki-like skill
  • Grade 2 with 8000 base that become 12000 attacker with CB1 cost
  • Various LB4 support (11000 attacker, 9000 booster, Starting Vanguard)

Also, with all support they received in both this set and the Trial Decks, looks like Gold Paladin and Narukami are still going to take the top spot in metagame.

The only thing that disappoint me in this set is their decision to put Oracle Think Tank on hold and bring a new clan (Genesis) as replacement instead of giving us the "archetype" system like they did to other clan.

However, the slightly modified Ride mechanic proved to be interesting (no more worries about missing the grade 2) and the whole concept is actually very good. In fact, the Artemis series (and their effect) seems to draw parallel with the now-restricted Tsukuyomi.

That's all for now and see you later~

- Aeris -

Edit: Apparently, the said 12000 attacker for LB4 is only 11000, my bad.

December 15, 2012

Sun & Moon Goddess

Continuation of the previous post.

Grade 0:
1x Godhawk, Ichibyoshi (Starting Vanguard)
4x Psychic Bird (Critical Trigger)
2x Battle Sister, Ginger (Critical Trigger)
2x Oracle Guardian, Nike (Critical Trigger)
1x Battle Sister, Tiramisu (Draw Trigger)
1x Dream Eater (Draw Trigger)
1x Miracle Kid (Draw Trigger)
1x Victory Maker (Draw Trigger)
2x Lozenge Magus (Heal Trigger)
1x Sphere Magus (Heal Trigger)
1x Battle Sister, Chai (Heal Trigger)

Grade 1:
4x Oracle Guardian, Gemini
4x Battle Sister, Chocolat
4x Goddess of the Crescent Moon, Tsukuyomi
1x Weather Girl, Milk
2x White Hare of Inaba

Grade 2:
4x Goddess of the Half Moon, Tsukuyomi
4x War God, Susanoo
3x Battle Maiden, Tagitsuhime

Grade 3:
1x Goddess of the Full Moon, Tsukuyomi
3x CEO Amaterasu
3x Goddess of the Sun, Amaterasu


The deck main idea, as proposed by some of my friends (especially kazuya666), is to fill up the empty space in Tsukuyomi deck after the newest Fighters Rule take place. Therefore, most of the deck component as well as the Trigger lineup (originally meant for stacking purpose, lol) is carried over from standard Tsukuyomi deck.

The main difference here of course is the grade 1 lineup. Battle Maiden, Sayorihime is omitted here since the space already reserved for Crescent Moon. The space problem is also the reason why there's only one Milk here (will be explained later). As for the grade 2, Susanoo is here as 2nd 12k attacker after Tagitsuhime and to replace the now restricted Silent Tom. Also, kazu advised to switch the amount of Susanoo and Tagitsuhime (4 Tagitsuhime and 3 Susanoo) for better card balance since we couldn't have Goddess of the Sun as the vanguard all the time.


Originally, kazu's built are using 3 Milk since the deck doesn't have any search mechanic outside the Limit Break and Tsukuyomi engine. But as I tested the deck, sometimes I forced to ride Goddess of the Sun without having CEO Amaterasu in my soul or Full Moon to Soul-Charge it from hand in case I get it later. Thus, missed out the +2k power bonus. Since the only mean for Soul-Charging here are only Half Moon and Full Moon Tsukuyomi (with the first being somewhat random while the latter is restricted to only one copy), I opted to put some copies of White Rabbit of Inaba as a backup means to Soul-Charge CEO from hand as well as "fooder" for other purpose.


Tsukuyomi's ride mechanic also works like a double-edged sword here. On a side, it gives you huge advantage if you successfully pull out the ride. But on the other side, if all copies of either CEO or Goddess of the Sun were stacked to the bottom of deck then you're kinda screwed. I've contemplating on using Battle Sister, Eclair or Sun Maiden, Uzume to search out the grade 3 (once again, this deck doesn't have any other search mechanic), of course with the consequence of ruining the stack. However, since the space here was already tight from the beginning, the ideas were scrapped. Though it's still possible to try it with the previous deck.

Outside the stability issues, this deck gives you a hard choice when riding to the grade 3: either ride Full Moon and using the 'old' strategies at the expense of losing some 12k attacker, OR ride Goddess of the Sun and get a 13k wall plus more attacker while also losing Tsukuyomi's stack (if you managed to pull out the Limit Break) and some draw power. Not to mention that you also need to adjust your playing style accordingly.

This build might or might not be the best choice for Tsukuyomi player that opted to keep using their deck after the Fighters Rule take place. But with the potential of creating many power lines while having a 13k wall at the same time, it's definitely worth to try.

- Aeris -

December 14, 2012

Amaterasu

Decided to post my takes on Amaterasu deck in this blog.


Grade 0:
1x Little Witch, LuLu (Starting Vanguard)
4x Psychic Bird (Critical Trigger)
3x Oracle Guardian, Nike (Critical Trigger)
3x Victory Maker (Draw Trigger)
2x Dream Eater (Draw Trigger)
4x Lozenge Magus (Heal Trigger)

Grade 1:
4x Oracle Guardian, Gemini
4x Battle Sister, Chocolat
3x Battle Maiden, Sayorihime
2x Weather Girl, Milk
2x White Hare of Inaba

Grade 2:
4x Oracle Guardian, Wiseman / Battle Sister, Tart
4x War God, Susanoo
3x Maiden of Libra

Grade 3:
4x CEO Amaterasu
3x Goddess of the Sun, Amaterasu


Now for the card choice.

Use LuLu as starter to gain additional hand and field advantage upon riding to grade 3. As for the Trigger choice, 5 Draw is definitely a must here since this deck doesn't have any inherent draw power like CoCo and Tsukuyomi. I've tried using 6 Critical and 6 Draw before, but it doesn't seem to give me higher hand advantage compared to 5 Draw (or my Trigger luck is just really bad).

The grade 1 and grade 2 lineup are quite standard. Only three Sayorihime since the grade 2 and 3 are enough for attacking. Inaba to Soul-Charge CEO right from hand in case I missed it or allow me to skip riding CEO at all, while Libra is only here for extra draw.

Also, I've tried to mix Tsukuyomi engine with Goddess (discussed this engine with kazuya666 from Infinite Dueling before) and get a rather decent result. Being able to access eight 12k attacker is amazing. Maybe I'll post about it later after I get more opportunity to discuss and testing the engine.

Other than that, this deck current engine works pretty much like BT01-BT02 era Oracle deck with higher defense and power.

That's all for now and see you later~

- Aeris -

December 11, 2012

Fighters Rule Update - 10/12/12

Facebook Announcement:
https://www.facebook.com/CardfightVanguard/posts/399718420103984

Official Fighters Rule (in Japanese):
http://cf-vanguard.com/howto/fighters_rule/

And thus, Royal Paladin, Kagero, and OTT took this restriction really hard.

Majesty Lord Baster and DOTE user have to rebuild their deck from scratch (not to mention that both of them lost their 1st Vanguard). Tsukuyomi ride mechanic's consistency has been reduced very hard, and Silent Tom's presence once again has been reduced in spite of many 13k wall released in BT09.

For the time being, I'll just wait for Bushi's next move while hoping for better (and maybe more broken) support for those three clans in BT10 and BT11.

That's all, and Aeris signing off~

- Aeris -

October 30, 2012

Death Army

( ) (V) ( )
(B) (P) (B)


V = Death Army Cosmo Lord
P = Death Army Pawn
B = Death Army Bishop

Plus 2 Death Army Knight on your hand and 4 open damage.

- Cosmo Lord rest Pawn & Bishop #1 (Cosmo Lord +5k, Total 15k)
- Call Knight #1, stand Pawn & Bishop #1
- Cosmo Lord rest all rear-guards (Cosmo Lord +10k, Total 25k)
- Call Knight #2, stand Knight #1 & Pawn
- Cosmo Lord rest Knight #1 & Knight #2 (Cosmo Lord +5k, Total 30k)
- Bishop #1 stand Bishop #2 & Knight #2
- Bishop #2 stand Bishop #1 & Knight #1
- Pawn rest 1 rear-guards (Pawn +2k, Total 7k)
- Cosmo Lord rest all other rear-guards (Cosmo Lord +10k, Total 40k)
- LIMIT BREAK!

Edit: Fixed some mistake

October 26, 2012

BT09 Murakumo

Welcome back with us in Resistance's Blog!

Yesterday was a pretty tiring day, isn't it? I'm almost overwhelmed with all those BT09 leaks. Especially "that" Ezel overhype.

Anyway, beside the aforementioned Ezel (and Gold Paladin overall), October 2012 KeroKero Ace also give us a glimpse on the new cards for Nova Grappler (dat Cross Ride!), Angel Feather, and most importantly... Murakumo.

Originally introduced in EB01 and expanded in BT05, Murakumo were mostly known for their interesting Ninja-like effect (field manipulation, shadow clones, etc). However, they also seriously lacked in power, with most of their rear-guards only able to reach 16k and capped at 20k. But with BT09, Murakumo started to keeping up in terms of power and Limit Break.

Stealth Dragon, Magatsu Wind
Grade 0 / Murakumo - Abyss Dragon / Power 4000 / Shield 10000
[AUTO]:When a card named "Stealth Dragon, Magatsu Breath" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Covert Demonic Dragon, Magatsu Storm" or "Stealth Dragon, Magatsu Gale" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
[AUTO]:When a <Murakumo> other than a card named "Stealth Dragon, Magatsu Breath" rides this unit, you may call this card to (RC).

Stealth Dragon, Magatsu Breath
Grade 1 / Murakumo - Abyss Dragon / Power 7000 / Shield 5000
[CONT](VC):If you have a card named "Stealth Dragon, Magatsu Wind" in your soul, this unit gets [Power] +1000.
[AUTO]:When a card named "Stealth Dragon, Magatsu Gale" rides this unit, if you have a card named "Stealth Dragon, Magatsu Wind" in your soul, search your deck for up to two card named "Stealth Dragon, Magatsu Gale", call them to separate (RC), and shuffle your deck. At the beginning of the end phase of that turn, put those unit to the bottom of your deck in any order.

Stealth Dragon, Magatsu Gale
Grade 2 / Murakumo - Abyss Dragon / Power 9000 / Shield 5000
[CONT](VC):If you have a card named "Stealth Dragon, Magatsu Breath" in your soul, this unit gets [Power] +1000.
[AUTO]:When a card named "Covert Demonic Dragon, Magatsu Storm" rides this unit, if you have a card named "Stealth Dragon, Magatsu Breath" in your soul, search your deck for up to two card named "Covert Demonic Dragon, Magatsu Storm", call them to separate (RC), and shuffle your deck. At the beginning of the end phase of that turn, put those unit to the bottom of your deck in any order.

Covert Demonic Dragon, Magatsu Storm
Grade 3 / Murakumo - Abyss Dragon / Power 10000 / No Shield
[ACT](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Counter-Blast 2] This unit gets [Power] +3000 until end of turn, and search your deck for up to two card named "Covert Demonic Dragon, Magatsu Storm", call them to separate (RC), and shuffle your deck. At the beginning of the end phase of that turn, put those unit to the bottom of your deck in any order.
[CONT](VC):If you have a card named "Stealth Dragon, Magatsu Gale" in your soul, this unit gets [Power] +1000.

Stealth Dragon, Royale Nova
Grade 2 / Murakumo - Abyss Dragon / Power 10000 / Shield 5000
[CONT](VC)/(RC):If you do not have a unit named "Covert Demonic Dragon, Magatsu Storm" or a unit named "Stealth Dragon, Magatsu Gale" on your (VC), this unit gets [Power] -5000.
[AUTO](VC)/(RC):When this unit attacks, this unit gets [Power] +2000 until end of that battle.

The new Ride Chain series for Murakumo. It guarantee an early push if you successfully ride until the grade 3 and the Limit Break also gives you free unit while preserving your hand (not to mention the 3k boost). Pretty good IMO, but seems that they was outshined by other BT09 spoilers.

Other than the Magatsu series, here's the other currently know Murakumo units from BT09, along with a G3 searcher starting Vanguard whose name (unfortunately) cannot be properly read...

Stealth Beast, Cat Devil
Grade 0 / Murakumo - High Beast / Power 4000 / Shield 10000 / Critical Trigger
[ACT](RC):[Put this unit into your soul] Choose up to one of your <Murakumo>, and that unit gets [Power] +3000 until end of turn.

Summoner Stealth Ogre, Jiraiya
Grade 1 / Murakumo - Demon / Power 7000 / Shield 5000
[ACT](RC):[Counter-Blast 1 & Put this unit on the bottom of your deck] If you have a <Murakumo> vanguard, search your deck for up to one card named "Stealth Beast, Gigantoad", call it to (RC), and shuffle your deck.

Stealth Beast, Gigantoad
Grade 3 / Murakumo - High Beast / Power 10000 / No Shield
[CONT](VC):During your turn, if you have another "Stealth Beast, Gigantoad" on your (RC), this unit gets [Power] +3000.
[CONT](RC):During your turn, if you have another "Stealth Beast, Gigantoad" on your (RC), this unit gets [Power] +1000.

Stealth Ogre of Kanabou, Arahabaki
Grade 3 / Murakumo - Demon / Power 10000 / No Shield
[AUTO](VC)/(RC):When this unit is boosted by a <Murakumo>, this unit gets [Power] +2000 until end of that battle.

While this support finally able to keep Murakumo in line with most decks, they still deserve more with all of those Cross Ride in this set. So... Time to cross fingers for now and wait for next month's KeroKero Ace.

As usual, see you latter next time~

October 16, 2012

Crimson Nursewind

Welcome back to Resistance's Blog, now in English!

Recently the latest CFV Anime revealed five new Angel Feather cards, with four of them were related to each other as a new superior ride series, the Crimson Nursewind.

Crimson Heart, Nahas
Grade 0 / Angel Feather - Angel / Power 5000 / Shield 10000
[AUTO]:Forerunner (When another unit of the same clan rides this unit, you may call this card to (RC).)
[ACT](RC):[Put this unit into your soul & Choose a unit named "Crimson Mind, Baruch" from your (RC), and put it into your soul] If you have a unit named "Crimson Drive, Aphrodite" on your (VC), search your deck for up to one card named "Crimson Impact, Metatron", ride it, and shuffle your deck.

Crimson Mind, Baruch
Grade 1 / Angel Feather - Angel / Power 7000 / Shield 5000
[ACT][Damage zone]:[Turn this card face down] Choose one of your <Angel Feather> vanguard, it gets [Power] +3000 until end of turn.

Crimson Drive, Aphrodite
Grade 2 / Angel Feather - Angel / Power 9000 / Shield 5000
[ACT][Damage zone]:[Turn this card face down] Choose one of your <Angel Feather> vanguard, it gets [Power] +3000 until end of turn.

Crimson Impact, Metatron
Grade 3 / Angel Feather - Angel / Power 10000 / No Shield
[ACT](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Counter-Blast 1 & Choose two of of your <Angel Feather> rear-guards, and put them into your damage zone] Choose two face up <Angel Feather> from your damage zone, and call them to separate (RC). During this turn, you cannot use this effect again.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.

The grade 0, Crimson Heart, Nahas is the exact copy of Crimson Lion Cub, Kyrph. Also, starting with this card, one of the common ability for starting vanguard (calling itself RC when ridden with unit of the same clan) has given an official term: 先駆 (senku, lit. forerunner; pioneer; precursor; herald; outrider).

The grade 1 and grade 2, Crimson Mind, Baruch and Crimson Drive, Aphrodite possess a skill unique to themselves so far. If you have one of them in damage zone, you may turn it face-down to give your vanguard +3k boost until the end of turn.

The grade 3, Crimson Impact, Metatron is the centerpiece of the series. With her Limit Break, you may swap 2 of your rear-guards with 2 cards in your damage zone. While mainly used to swap weaker units for stronger ones, there's lot of things you can do with her Limit Break:

  • If you have The Phoenix, Calamity Flame or Million Ray Pegasus as attacker, swap the unit behind them with any 6k or 7k boost (7k and 8k if using Pegasus) for 20k or 21k line, respectively
  • If you have Thousand Ray Pegasus as booster, swap the rear-guards in front of it with any 9k or 10k attacker for 20k or 21k line, If Pegasus is behind Metatron, then you'll hit the 23k line for Cross ride
  • Like what Rekka did in the anime, swap the grade 1 and 2 Crimson Nursewind with any unit, then use their effect for additional 3k or 6k for Metatron. Best used with the above method to burn through your opponent's shield

Other than the ability to generate constant *uhuk* Power Line *uhuk*, Metatron's Limit Break (and by extension, the grade 1 and grade 2 skill) also have some synergy with Nociel series, especially the grade 2 to make up for the Counter-Blast cost. You can either call the grade 2 Nociel manually or by using Metatron's skill to automatically open the flipped cards. Next turn, if Nociel still survived, use the Limit Break again and swap Nociel with stronger unit (or call it again for a loop).

Compared to Chief Nurse, Shamsiel's Limit Break, Metatron's Limit Break seems more geared toward offense rather than defense. Still need more playtesting though to see how it'll turn out.

That's all for now, and see you later~

September 25, 2012

Vanguard EB04 & EB05 Reprints

Here's the list of confirmed reprints in EB04 - Infinite Phantom Legion and EB05 - Celestial Valkyries.

Original Image from Vangods

Infinite Phantom Legion:
  • EB04/001 - Perfect Raizer RRR
  • EB04/003 - Beast Deity, Azure Dragon RR
  • EB04/004 - Magician Girl, Kirara RR
  • EB04/005 - High-Powered Raizer Custom RR
  • EB04/007 - Twin Blader RR
  • EB04/008 - Gold Rutile R
  • EB04/009 - Genocide Joker R
  • EB04/010 - Death Metal Droid R
  • EB04/011 - Genocide Jack R
  • EB04/013 - Death Army Lady R
  • EB04/014 - Street Bouncer R
  • EB04/015 - Death Army Guy R
  • EB04/016 - Mr. Invincible C
  • EB04/017 - Armored Fairy, Sphira C
  • EB04/018 - Boomerang Thrower C
  • EB04/020 - NGM Prototype C
  • EB04/021 - Marvelous Hani C
  • EB04/022 - Tough Boy C
  • EB04/023 - Oasis Girl C
  • EB04/024 - Screamin' and Dancin' Announcer, Shout C
  • EB04/025 - Dancing Wolf C
  • EB04/026 - Raizer Custom C
  • EB04/027 - Beast Deity, White Tiger C
  • EB04/030 - Three Minutes C
  • EB04/031 - The Gong C
  • EB04/032 - Wall Boy C
  • EB04/033 - Red Lightning C
  • EB04/034 - Turboraizer C
  • EB04/035 - Battleraizer C

Celestial Valkyries:
  • EB05/001 - CEO Amaterasu RRR
  • EB05/003 - Scarlet Witch, CoCo RR
  • EB05/004 - Goddess of Flower Divination, Sakuya RR
  • EB05/006 - Silent Tom RR
  • EB05/007 - Battle Sister, Chocolat RR
  • EB05/008 - Meteorbreak Wizard R
  • EB05/009 - Maiden of Libra R
  • EB05/010 - Battle Sister, Glace R
  • EB05/011 - Battle Sister, Mocha R
  • EB05/012 - Circle Magus R
  • EB05/013 - Battle Sister, Omelette R
  • EB05/014 - Weather Forecaster, Miss Mist R
  • EB05/015 - Battle Sister, Cocoa R
  • EB05/016 - Omniscience Madonna C
  • EB05/017 - Oracle Guardian, Apollon C
  • EB05/018 - Battle Sister, Souffle C
  • EB05/020 - Battle Maiden, Tagitsuhime C
  • EB05/021 - Oracle Guardian, Red Eye C
  • EB05/022 - Oracle Guardian, Gemini C
  • EB05/023 - Dark Cat C
  • EB05/024 - White Hare of Inaba C
  • EB05/025 - Battle Sister, Vanilla
  • EB05/026 - One Who Gazes at the Truth C
  • EB05/027 - Luck Bird C
  • EB05/029 - Battle Sister Ginger C
  • EB05/030 - Dream Eater C
  • EB05/034 - Psychic Bird C
  • EB05/035 - Lozenge Magus C

That's pretty much most of it. Decided to post this in English since there was an increase of foreign visitor in this blog lately, and because I want to promote this blog to wider range of audience (sorry for my bad English, lol).

Most of the reprints were already anticipated long before this, but some of them (especially the Nova Grapplers) were not. The inclusion of Perfect Raizer and Beast Deity, Azure Dragon is quite an surprise for me, as is Circle Magus (considering the fact that it was one of two PRs for the current Trigger campaign) and the rarity downgrade for Battle Sister, Cocoa. RR to R is very acceptable, but RRR to R is too much.

Both sets also contained reprints of Trial Deck exclusive cards from TD03 - Golden Mechanical Soldier and TD04 - Maiden Princess of the Cherry Blossoms, respectively. But not every cards were reprinted here, though. EB04 lacked Super Electromagnetic Lifeform, Storm and Battering Minotaur while EB05 lacked Sword Dancer Angel and Battle Sister, Maple. Other that that, the Battle Sisters-themed EB05 also excluded another Battle Sisters unit, the relatively new Battle Sister, Eclair from BT07 - Rampage of the Beast King (oddly, Glace and Souffle from the same set are still reprinted here).

Also, at least 1 card from EB04 and 2 cards form EB05 will got an alternate art. Both Perfect Raizer and CEO Amaterasu were confirmed to get a new art, and Silent Tom is confirmed to be printed with it's Korean version art in here.

Here's my prediction for the new units:

Infinite Phantom Legion
  • EB04/002 - Grade 3 w/ Limit Break (confirmed)
  • EB04/006 - Grade 2, considering the placement
  • EB04/012 - Another Grade 2
  • EB04/019 - Another Grade 2 (highly possible to be another 10k)
  • EB04/028 - Either a Trigger or Starting Vanguard
  • EB04/029 - Trigger

Celestial Valkyries
  • EB05/002 - Grade 3 w/ Limit Break (confirmed)
  • EB05/005 - Either a Grade 3 or Grade 2, maybe the latter
  • EB05/019 - Possibly a Grade 2 (might be another 10k)
  • EB05/028 - Either a Grade 1 or Starting Vanguard
  • EB05/031 to EB05/033 - New set of Triggers (hope for one with Margal-like effect)

That's all for now, and see you later~

September 17, 2012

Decklist - BT08 Chain Ride

Follow up untuk dua post sebelumya~

Neo Nectar

Grade 0: 17
1x Arborous Dragon, "Ratoon" (Starting Vanguard)
4x Bullet Chestnut (Critical Trigger)
4x Dancing Sunflower (Draw Trigger)
4x Sweet Honey (Heal Trigger)
4x Watering Elf (Stand Trigger)

Grade 1: 14
4x Arborous Dragon, "Branch"
4x Carolla Dragon
3x Caramel Popcorn
3x Maiden of Blossom Rain

Grade 2: 12
4x Arborous Dragon, "Timber"
4x Hey-Yo Pineapple
4x Iris Knight

Grade 3: 7
4x Arborous Dragon, "Sephirot"
3x Harbinger Valkyrie, Laurel

Dimension Police

Grade 0: 17
1x Larva Beast, Zeal (Starting Vanguard)
4x Army Penguin (Draw Trigger)
4x Justice Rose (Heal Trigger)
4x Cosmo Fang (Stand Trigger)
4x Guide Dolphin (Stand Trigger)

Grade 1: 15
4x Eye of Destruction, Zeal
4x Karenroid, Daisy
3x Diamond Ace
2x Glory Maker
2x Magical Police, Quilt / Cosmo Roar

Grade 2: 11
4x Devourer of Planets, Zeal
4x Twin Order
3x Super Dimensional Robo, Dailady

Grade 3: 7
4x Galactic Beast, Zeal
3x Miracle Beauty

Basic build untuk kedua Chain Ride, keduanya sama-sama mengandalkan Stand Trigger untuk mendukung Limit Break masing-masing dengan total 8 Stand Trigger (walaupun Neo Nectar harus menunggu full list BT08 untuk mendapat Stand Trigger tambahan). Sebagai alternatif, susunan 6 Stand dan 2 Critical juga bisa digunakan di kedua deck untuk memberikan lebih banyak pressure kepada lawan.

Untuk Neo Nectar, saya memilih unit-unit dengan base power yang besar untuk memaksimalkan Limit Break Sephirot. Seperti yang sudah disinggung di post sebelumnya, dengan susunan field yang tepat, *uhuk* Power Line *uhuk* yang dicapai mampu menyentuh 26000. Bisa dibilang hampir semua unit non-vanilla dengan power standard (7000 untuk grade 1, 9000 untuk grade 2, dan 10000 untuk grade 3) bisa menjadi pilihan untuk deck ini,

Sementara untuk Dimension Police, saya menggunakan deck Enigman Rain - Miracle Beauty sebagai basis (sebelumnya saya belum bernah menggunakan deck DimPol btw). Pilihan kartu yang ada juga sebenarnya cukup standar. Quilt digunakan untuk me-recycle kartu di hand, dan bisa digantikan dengan Cosmo Roar. Bisa juga digunakan Enigship jika anda membutuhkan base power yang lebih besar.

Sekian dulu sampai disini, any critics & thoughts are welcomed :)

September 15, 2012

Zeal Series

Lagi-lagi Chain Ride...

Yup, satu lagi Chain Ride terbaru dari BT08...

Sedikit berbeda dari efek Chain Ride lainnya yang menghasilkan plus (draw, Superior Call) ketika sukses melakukan ride, efek dari Zeal Series, termasuk Galactic Beast, Zeal, lebih terfokus untuk mengurangi power Vanguard lawan (klik pada gambar untuk melihat efek masing-masing).

Dengan efek seperti ini, deck berbasis Zeal bisa dibilang lebih condong ke arah rush deck. Walaupun terkesan riskan mengingat Limit Break sudah menjadi staple di metagame sekarang.

Strategi untuk deck berbasis Zeal kemungkinan akan terfokus pada Stand atau Critical seperti build Enigman Rain / Enigman Storm. Mengganti engine Enigman dengan engine Zeal sepertinya cukup mungkin. Walaupun menghilangkan konsistensi yang dimiliki engine Enigman dan kemampuan melakukan Infinite Attack pada build Enigman Rain, Limit Break Zeal mampu memaksa lawan untuk mengeluarkan shield hingga 15k untuk setiap serangan jika kita memiliki field yang penuh.

Kita lihat saja nanti apakah deck ini meampu bersaing dengan deck-deck lain di metagame saat ini, terutama Chain Ride SDD yang saat ini mendominasi metagame English dan Sephirot yang sepertinya memiliki potensi...

Sekain post dari kami, dan sampai bertemu lagi di lain kesempatan~

September 10, 2012

Sephirot

Kembali lagi dengan kami di Resistance's Blog. Dan sesuai dengan judul post kali ini, kami (sebenarnya sih 'saya' berhubung yang ngepost biasanya juga cuma 1 orang) akan membahas mengenai kartu terbaru dari BT08, Arborous Dragon, "Sephirot".

Walaupun sejatinya bisa ngeplus besar-besaran + dapat defense 11k kalau sukses nge-ride sampai ke grade 3, keunggulan utama dari Chain Ridenya sendiri bukan terletak dari plus yang dihasilkan tapi dari Limit Break milik Sephirot. Everything else (yak, termasuk defense 11k) is a bonus~

Limit Break milik Sephirot sebenarnya cukup sederhana, semua Neo Nectar di field mendapat tambahan efek "[CONT](VC)/(RC):During your turn, if you have another unit with the same name as this unit on your (VC) or (RC), this unit gets [Power] +3000". Walaupun begitu, dari sini bisa dihasilkan *uhuk* Power Line *uhuk* yang gila-gilaan.


Booster 7000 yang biasanya cuma jadi sekadar pelengkap (dan sering melempem di hadapan Cross-Ride) tiba-tiba bisa jadi booster 10000 dan yang 8000 tahu-tahu bisa jadi 11000, lebih dari cukup untuk membuat *uhuk* Power Line *uhuk* 20000 atau 21000. Bahkan kalau mau nge-troll, anda bisa panggil 2-3 Draw Trigger buat jadi booster 8000.

Tidak hanya itu, unit 10000 manapun (termasuk Sephirot atau si Nanas Tusbol) tiba-tiba bisa jadi Palamedes selama ada klon-nya di field. Total *uhuk* Power Line *uhuk* yang dihasilkan bisa menembus angka 26000 dengan susunan field yang tepat (dan sedikit luck).

Dan berhubung Neo Nectar kemungkinan besar bakal mendapat set Trigger baru di BT08, 8 Stand Trigger sepertinya akan menjadi pilihan yang bagus untuk deck Neo Nectar berbasiskan Chain Ride Sephirot. Stand Laurel dengan power 15k ketika nyerang Vanguard itu sakit, apalagi di era Limit Break yang kebanyakan Vanguard-nya punya base power 10000.

Sekian post dari saya kami, dan special thanks buat semua cardfighter Jogja (terutama Koh Hany dan Petir) yang sudah testing decknya pas gath kemarin~

August 17, 2012

Resistance's 1st CFV Tournament

Kembali lagi dengan kami di Resistance's Blog. Setelah sekian lama tim kami berkutat dengan Vanguard (bahkan ada certain member yang vakum YGO demi Vanguard), akhirnya pada tanggal 17 Agustus 2012 kami dapat melaksanakan turnamen CFV untuk yang pertama kali di Palembang walaupun masih dalam skala kecil.

Turnamen kali ini hanya diikuti oleh 10 orang, dengan 1 orang di antaranya adalah tamu "spesial" dari luar Resistance, sang Ninja Master M. Walau sebenarnya agak sedikit disayangkan karena jumlah pemain yang hadir seharusnya bisa lebih banyak.

Dan turnamen pun dimulai. Stand up, Vanguard!

Note: Gambar-gambar di atas hanyalah ilustrasi suasana pada saat turnamen

Hasil turnament kali ini adalah:
  1. Dionisius Marcellius (Oracle Think Tank - Scarlet Witch)
  2. Febryansyah Aminullah Lubis (Narukami - Rumblegun)
  3. Muhammad Alif Akbar Pranagara (Kagero - DOTE)
  4. Muhammad Ali Setia Pratama (Gold Paladin - Spectral Duke)
  5. Efran Exia (Angel Feather - Ergodiel)
  6. Muhammad Rizki Aiman (Narukami - Thunder Break)
  7. Andre Gunawan (Gold Paladin - Spectral Duke)
  8. Rinaldy Saputra (Granblue - Cocytus)
  9. Muhammad Fauzan (Great Nature - Leo-pald)
  10. Ninja Master M (Murakumo)

Walaupun terbilang singkat (hanya 5 match), banyak hal-hal menarik yang terjadi selama turnamen ini yang sayangnya tidak dapat kami ceritakan lebih lanjut pada saat ini, fufufu...

Selamat kepada para pemenang dan sekian laporan singkat dari kami. Sampai bertemu lagi di lain kesempatan~

June 4, 2012

Little Witch, LuLu

Masih 33 hari lagi (terhitung dari tanggal post ini) menuju ke BT07, tapi sebagian pengguna Oracle Think Thank sudah dibuat bingung oleh unit satu ini...


Dengan skillnya yang "cuma" segini, para pemain OTT sudah dibuat pusing dan adu pendapat soal "mana nih yang bener?" dan sebagainya...

[AUTO][Soul]: When a Grade 3 or higher <Oracle Think Tank> appears in the (VC), you can call this card to a (RC).
[AUTO]:[Target 2 <Oracle Think Tank> in your Soul and send them to the Drop Zone] When this Unit appears in a (RC) from the Soul, if you have a <Oracle Think Tank> Vanguard, you can pay the cost. If you do, draw 1 card.

Case 1:
Ride Scarlet Witch, CoCo dengan 3 kartu di Soul (termasuk LuLu), aktifkan skill pertama LuLu (call ke RC) dan kemudian dilanjutkan dengan skill keduanya (draw 1, sisa Soul = 0). Pertanyaannya, skill CoCo yang aktif pas dia muncul di VC masih bisa aktif atau nggak?

Case 2:
Ride Goddess of Flower Divination, Sakuya dengan LuLu di Soul, skill keduanya aktif bersamaan. Pertanyaanya, ketika LuLu muncul di RC skillnya yang kedua bisa diaktifkan atau nggak berhubung masih ada skill Sakuya?

Bingung kan? Saya juga bingung sih... Oh well, untungnya sekarang sudah ada konfirmasi resmi dari Bushiroad.

"The answer to this question is actually all abilities can be activated, as they happen within the same check timing."

Source: bushiroad.fm

Artinya kita bisa draw 3 + gratis Boost 5000 untuk Case 1 atau draw 1 + gratis Shield 10000 untuk Case 2.
Hidup itu indah, ohohoho~

Sekian dulu post kali ini, special thanks to both Emjhe @ Facebook for the info and Vanguard A GO GO blog for the image used in this post~

April 11, 2012

Nenshō Raion, Burondo Eizeru

Hmm, kali ini kita akah membahas mengenai kartu baru yang akan dirilis di Booster Set 06: Breaker The Limits.

Ewut? Vanguard lagi? Lho, nggak masalah kan? Pada kesempatan kali ini kami akan membahas mengenai kartu baru dari clan yang digunakan sang karakter utama alias Aichi Sendou yakni Incandescent Lion, Blonde Eisele.

Grade 3 / Gold Paladin - Human / 10000 Power / No Shield
[ACT](VC){LB4} (Active when you have 4 or more damage): [CB2] Look at the top one card of your deck, choose up to one <Gold Paladin>, call it to an empty (RC), send the rest of the cards to the bottom of the deck, during that turn, add this unit's [Power]. The added amount [Power] is of the unit called by this effect's original power.
[CONT](VC): During your turn, this unit gets [Power] +1000 for each of your <Gold Paladin> Rear-Guards.

April 10, 2012

“I will take on all of you at once! Vermillion Thunderbolt!”

Setelah sekian lama kami nggak pernah membahas tentang Cardfight! Vanguard lagi, kali ini kita akan membahas tentang salah satu kartu untuk clan baru, yaitu Narukami. Kartu tersebut adalah Dragonic Kaiser Vermilion.

Grade 3 / Narukami - Thunder Dragon / 11000 Power / No Shield
[ACT](VC){LB4} (Active when you have 4 or more damage): [CB3] During this turn, this unit gets [Power] +2000, and battles with all of your opponent's units on the front row with one attack.
[CONT](VC)/(RC): If you have any other vanguard or rear-guards that are not of <Narukami>, this unit gets [Power] -2000.

Skill yang bagus IMO. ketika kita punya minimal 4 damage, kita bisa teriak Limit Break dan Counter Blast 3 untuk memberi kartu ini tambahan 2000 Power sekaligus kemampuan menyerang seluruh unit musuh yang ada di barisan terderpan (Vanguard dan front Rear-Guard) hanya dalam SATU kali serangan. Ya, SATU kali serangan!

Eh, kalau dilihat lagi, skillnya masih 11-12 atau mirip-mirip dengan skill seniornya yang sama-sama perlu Counter Blast 3.

Grade 3 / Kagero - Thunder Dragon / 11000 Power / No Shield
[CONT](VC)/(RC): If you do not have another <Kagero> vanguard or rear-guard, this unit gets [Power] -2000.
[ACT](VC)/(RC): [CB3] Until end of turn, this unit gets [Power] +5000, gets "[AUTO](VC)/(RC): When this unit's attack hits an opponent's rear-guard, [Stand] this unit," and loses "Twin Drive!!"".

Yak, sekian dulu untuk kali ini. Saatnya mengembara~

February 11, 2012

Evil-Eye Princess, Euryale

Kembali lagi dengan kami di Resistance's Blog. Sedikit berbeda dari post-post sebelumnya, post kali ini akan membahas tentang salah satu unit dari Cardfight!! Vanguard, yakni Evil-Eye Princess, Euryale.

Wait? What!? Bukannya Resistance itu perkumpulan duelist YGO? Sejak kapan Resistance main Vanguard?

Sabar, sabar. Pertama-tama kami ingin menginformasikan bahwa kami sebagai member Resistance tidak cuma main YGO saja. Banyak juga lho member Resistance yang main Vanguard. Malah kedepannya (kalau Tuhan dan dompet mengizinkan tentunya :v) kami berencana untuk memperluas ekspansi kami ke TCG lain. Yang kedua, alasan saya untuk ngepost soal Vanguard tidak lain dan tidak bukan karena beberapa hari belakangan ini saya lagi males posting soal YGO. Ya, cuma itu saja. Problem?

Ok, tanpa banyak basa-basi lagi, langsung saja kita menuju ke bahasan utama kali ini.

Grade 3 / Oracle Think Tank - Noble / 10000 Power / No Shield
[AUTO]: When this unit is placed on (VC) or (RC), if you have six or more <Oracle Think Thank> in your soul, randomly choose a card from your opponent's hand, bind it faced down, and at the beginning of that turn's end phase, return that card to hand.